From video games to real life : tapping into Minecraft to inspire creativity and learning in the library
2016
Book
"This guide shows youth librarians how to use the appeal of Minecraft - a game that many young learners are intensely passionate about - to create engaging library programs that encourage creativity and build STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning through library programs. Helps librarians harness the power of an incredibly popular game and use it effectively as a springboard to learning. Assists librarians in supporting STEM and STEAM initiatives. Offers specific guidance for dozens of hands-on activities."--Amazon website.
Item Details
ISBN:
- 9781440843792
- 9781440843785
- 1440843783
Description: xi, 115 pages ; 24 cm
Notes: Includes bibliographical references (pages 107-111) and index.
Contents:
- Minecraft and the maker movement
- Minecraft in Real Life Club
- Minecraft and learning in an informal environment
- Minecraft and 3D printing
- Minecraft and literacy activities
- Minecraft and making
- Crafting with Minecraft.
LCCN: 2016029503
Control Number: 2352213
Publisher: Santa Barbara, California ; Denver, Colorado : Libraries Unlimited, an imprint of ABC-CLIO, LLC, [2016]Subjects: